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Reply #63: OK, here is a brief wrap-up for you [View All]

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NewJeffCT Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Sep-15-07 06:52 PM
Response to Reply #27
63. OK, here is a brief wrap-up for you
One guy called out sick - hopefully, it's legit, because it would have been nice to have 4 players. He could have found a new gaming group closer to where he lives, though...

The setting was The Kingdoms of Kalamar from Kenzer (more famous for "Knights of the Dinner Table")

The area of Kalamar was the Kingdom of Mendarn, not far from their border with the evil slave-trading Theocracy of Pel Brolenon.

And, sure enough, the party of a human sorcerer, a human rogue and an elf fighter encountered a raiding party of slavers, attempting to make their getaway from raiding a small merchant's wagon on their route to the village of Yelden.

They got there too late to stop two slavers on horse make their getaway with two prisoners, but they did manage to stop them from killing the caravan guardsman, and got one slaver captured as prisoner.

The party, with the guardsmen and the unconscious prisoner, then made their way to the small town of Yelden, which is really the last settled area within Mendarn between Mendarn's border with Pel Prolenon.

Unfortunately, when they got into town, the party got mixed up in a little ruckus and they were all tossed into jail for the night to cool their heels. They met a beaten man named Brand, who claimed to be a political prisoner from Eldor, the nation to the north of Mendarn. he said he was a simple scribe who had come to visit his friend Mordeln, and was promptly jailed. However, one of the PCs was able to deduce that Brand's accent was clearly not Eldoran, but they were unable to glean more information from him.

They did manage to hear that Duke Aldriv had just been assassinated, and that his younger brother, Cardor, had gone missing.

The next morning, they met a man named Mordeln who was looking for Brand. He promised them a profitable offer if they would hear his tale at the local House of Solace (a deity devoted to peace). The PCs accepted, and then went off to get a little more information - their captured slaver had disappeared, presumably into the hands of the town guard; the guy they saved in the beginning had to report his loss to the local merchant, but he had promised to reward the PCs for saving him.



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