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Reply #25: Here's Part of An Article That Talks About Some of These Studies [View All]

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InfoMinister Donating Member (546 posts) Send PM | Profile | Ignore Wed Jul-20-05 10:43 PM
Response to Reply #21
25. Here's Part of An Article That Talks About Some of These Studies
"It is difficult for many to make sense of this contentious and politicized cultural debate because to date, there has been very little disciplined study of gaming. Some social science researchers have compared "violent" games like Doom to "non-violent" games like Myst or compared the rates of aggressive and violent behavior between gamers and non-gamers. Unfortunately, this research suffers from many problematic conceptualizations: violent acts are removed from the narratives contexts in which they are situated (Jenkins, 1998); researchers used invalid comparison techniques, studying games from different genres that differ along multiple variables -- such as comparing Myst, a slow-paced puzzle adventure game to Castle Wolfenstein, a fast-paced 3D action shooter (Anderson & Dill, 2000). These studies generally lack any real-world evidence linking game-playing to acts of violence; they ignore broad trends that that show inverse correlations between game-playing and violent behavior; finally, they make wild logical leaps in linking very constrained behaviors in laboratories to violent acts where people really get hurt. Anderson and Dill (2000) found that players who lost a round of Wolfenstein 3D "punished" opposing players with a noise blast that lasted 6.81 seconds, compared to Myst players, who blasted opponents for 6.65 seconds - a .16 second difference (there was no difference between players who won their round of Castle Wolfenstein and Myst players)."

- http://www.gamestudies.org/0102/squire


The only problem with this article is that as far as I know Myst was a single player game so they had to be mad about one of the puzzles instead of at an opponent.
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