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In reply to the discussion: Gamers are the least violent people I know... [View all]OhioChick
(23,218 posts)2. Most med school students/surgeons game
Surgeons With Video Game Skill Appear To Perform Better In Simulated Surgery Skills Course
In a study involving 12 surgeons and 21 surgical residents, video game skill was correlated with laparoscopic surgery skill as assessed during a simulated surgery skills course, according to a report in the February issue of Archives of Surgery, one of the JAMA/Archives journals.
James C. Rosser Jr., M.D., of Beth Israel Medical Center, New York, and colleagues asked 33 surgeons (21 residents and 12 attending physicians) about their video game--playing habits, then assessed their performance at the Rosser Top Gun Laparoscopic Skills and Suturing Program, a one-and-a-half day course that scores surgeons on time and errors during simulated surgery drills. During the study, conducted from May through August, 2002, the surgeons also played three video games for 25 minutes while the researchers assessed their gaming skills.
Of the surgeons who participated in the study, 15 reported never playing video games, nine reported playing zero to three hours per week, and nine reported playing more than three hours per week at the height of their video game playing. "Surgeons who had played video games in the past for more than three hours per week made 37 percent fewer errors , were 27 percent faster and scored 42 percent better overall than surgeons who never played video games. Current video game players made 32 percent fewer errors, were 24 percent faster and scored 26 percent better overall than their non-player colleagues," the authors write. Those in the top one-third of video gaming skill made 47 percent fewer errors, performed 39 percent faster and scored 41 percent better on the overall Top Gun score than those in the bottom one-third.
"Training curricula that include video games may help thin the technical interface between surgeons and screen-mediated applications, such as laparoscopic surgery," the authors conclude. "Video games may be a practical teaching tool to help train surgeons."
http://www.sciencedaily.com/releases/2007/02/070220012341.htm
In a study involving 12 surgeons and 21 surgical residents, video game skill was correlated with laparoscopic surgery skill as assessed during a simulated surgery skills course, according to a report in the February issue of Archives of Surgery, one of the JAMA/Archives journals.
James C. Rosser Jr., M.D., of Beth Israel Medical Center, New York, and colleagues asked 33 surgeons (21 residents and 12 attending physicians) about their video game--playing habits, then assessed their performance at the Rosser Top Gun Laparoscopic Skills and Suturing Program, a one-and-a-half day course that scores surgeons on time and errors during simulated surgery drills. During the study, conducted from May through August, 2002, the surgeons also played three video games for 25 minutes while the researchers assessed their gaming skills.
Of the surgeons who participated in the study, 15 reported never playing video games, nine reported playing zero to three hours per week, and nine reported playing more than three hours per week at the height of their video game playing. "Surgeons who had played video games in the past for more than three hours per week made 37 percent fewer errors , were 27 percent faster and scored 42 percent better overall than surgeons who never played video games. Current video game players made 32 percent fewer errors, were 24 percent faster and scored 26 percent better overall than their non-player colleagues," the authors write. Those in the top one-third of video gaming skill made 47 percent fewer errors, performed 39 percent faster and scored 41 percent better on the overall Top Gun score than those in the bottom one-third.
"Training curricula that include video games may help thin the technical interface between surgeons and screen-mediated applications, such as laparoscopic surgery," the authors conclude. "Video games may be a practical teaching tool to help train surgeons."
http://www.sciencedaily.com/releases/2007/02/070220012341.htm
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it is so obvious and such a great tactic, around half of us fall for it every time.
Warren Stupidity
Dec 2012
#7
Yeah. "Oh, sure guns. Um but FIRST we must address video games, movies, fluoridation, ring around
Warren DeMontague
Dec 2012
#11
I think this is an issue of some liberals unable to examine their own hypocritical behavior
KittyWampus
Dec 2012
#36
Oh I can point the finger at guns and gun nuts. I can also call out the Culture of Violence
KittyWampus
Dec 2012
#33
LMAO.. well I'm glad you are around to tell me how many gamers I hang out with..
SomethingFishy
Dec 2012
#14
I've occasionally had that urge, but I don't play enough economics sims to afford it. (nt)
Posteritatis
Dec 2012
#21
Not violent, but definately the least able to cope with emotional turmoil and Extinction Burst
galileoreloaded
Dec 2012
#27
"Quite a few"? Out of how many total gamers? Any stats to back up your claim? nt.
OldDem2012
Dec 2012
#53
Funny thing, I believe gamers and the mentally ill are about equally violent.
HereSince1628
Dec 2012
#54
I think it's convenient to turn a VERY NECESSARY conversation about gun control
Matariki
Dec 2012
#77
Right, because old folks never played Cowboys and Indians when they were kids.
Odin2005
Dec 2012
#85
Im a gamer, And I am just about the least likely person to get into any sort of violence.
Mr.Turnip
Dec 2012
#64
John Lennon's killer was obsessed with Catcher in the Rye, we should clean that up too
Fumesucker
Dec 2012
#74
I'm a pro-video game Boomer. In fact, I suggest that a video game curriculum be in schools.
ancianita
Dec 2012
#95