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BulletproofLandshark Donating Member (1000+ posts) Send PM | Profile | Ignore Fri Oct-19-07 08:10 AM
Original message
The demo for Hellgate:London is available
and it totally rocks. Picture a 3D Diablo II that takes place in the future (which makes sense with much of the design team also working on D2) and you'll have an idea what this one's about. Best of all the system reqs aren't very high, so it looks good even on my 3 year old rig (2.2 ghz, 1.5 GB RAM, 256 MB video card)

Reqs: * OS: Windows XP with SP2 or Windows Vista
* Processor: 1 .8GHz or faster (2.4GHz for Vista)
* RAM: 1GB or more (2GB for Vista)
* Video: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater
* Audio: DirectX 9.0c compatible device
* Disc drive: 8x DVD or faster
* Hard drive: 6 GB or more free space
* Input: Keyboard and mouse
* Internet: Connection required for multiplayer
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Steven_S Donating Member (810 posts) Send PM | Profile | Ignore Fri Oct-19-07 06:18 PM
Response to Original message
1. Thanks, Tinman...
I'll go download it now. Lot's of good stuff coming our way. :)
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Bjorn Against Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Oct-20-07 02:31 PM
Response to Original message
2. Played it last night...
I liked it a lot, and am really looking forward to the final version. Diablo II is one of my all time favorites, and this one seemed like it has the potential to be just as good if not better. I know that the demo has gotten mixed reviews from others mainly because of the graphics, which I don't understand because considering it is a multi-player game with randomly generated dungeons and hoardes of monsters on the screen at once the graphics are actually quite nice. And it looks like there are a ton of options to customize your character, just like Diablo II. I am really looking forward to this one.
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Occulus Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Oct-23-07 02:56 AM
Response to Original message
3. I've been gaming on console and PC for 25 years
Edited on Tue Oct-23-07 03:07 AM by kgfnally
My system exceeds the minimum requirements for this demo (I won't be buying Micro$oft Window$ Vi$ta, thank you), but the recommended requirements tab of the SRLabs test they themselves blinky-link to goes far beyond where any but the truly hardcore gamer would go- systemwise. This demo isn't optimized at all, and doesn't even look or play finished, which leads me to believe it's not done even as a demo and should never have been let off its leash. To wit:

System RAM
Recommended: 3 GB
You Have: 1.5 GB
FAIL: Snip.
Operating System
Recommended: Window$ Vi$ta
You Have: Micro$oft Window$ XP Profe$$ional x64 Edition Service Pack 2 (Build 3790)
FAIL: Snip. As if.
Video Card
Recommended: 768MB 3D 100% DirectX 9.0c compatible video card with shader model 4.0 (NVIDIA GeForce 8800+ / ATI Radeon 2900+)
You Have: NVIDIA GeForce 8500 GT (GeForce 8500 GT) (my edit: mine is a 512MB DX10 SM 4.0 compliant card, per the box)


My actual card

---

I'll take a deep breath. SR Test has been known to be dead wrong on certain system configurations. The demo, however, still looks and plays by comparison to other demos (such as UT3 or Timeshift or Bioshock) like, well, shit.

The Hellgate: London demo is reminiscent of much older games, such as Quake 2, and in fact displays behavior I have either never seen before or haven't seen in years. These statements are not compliments. They are instead indictments, subpoenas, searches, and literally twitchy, birdlike double-take seizures of the "whaaaaat?" kind. Hellgate: London is either simply not even close to done, unpolished, or a representative, a living embodiment, of the word 'craptastic'. Take your pick, but this beta 'demo' is vastly unfinished. I'll explain.

I know this is a beta demo, but it needs to be sent back to alpha, which would itself actually be promoting underachievement. My very first thought when I actually started playing the demo and saw the textures in the environment was "did I mistakenly start some crappy Oblivion mod completely lacking SM 3.0 effects and HDR lighting?", but then I looked at my desire for and the game's utter lack "implementation" of some sort of decent normal mapping, noticeable bump mapping, and displacement maps, and I thought, "but I don't have SWAT 3 installed." Then I saw their modeling team's version of a chopped-up piece of styrofoam modeled rock, and thought, "but... I don't have Quake 2 installed..." and gave up, afraid Mario might pop out.

Later, I looked a bit closer, and I realized it wasn't just that, it was also the "artwork" itself- flat, undetailed, and frankly, as boring as a postal service training video. This game makes looking at the difference between my dirty microwave and my clean microwave fucking exciting (and as a disclaimer, it really was dirty and I really did clean it). The use of concrete building blocks that are just part of the texture, rather than an actual model, smacks of rank laziness, and while we all have our lazy fits now and again, modeling a convincing concrete block and then texturing it is not exactly rocket science. But then, it's obvious we're dealing with developers who apparently, like myself, grew up in Michigan and are thus far removed even from bottle rockets.

On the down side of the beta demo, there are elements of this game that are fascinating in their absence, such as any form of a physics engine (why do I run right over the boxes without them moving, again?), and no apparent understanding of what clipping really means (and never mind being able to walk right through scaffolding as if it weren't there). Cardboard boxes that don't budge and models that penetrate halfway into walls while doing God only knows what remind me of my first date, and that's generally a bad thing.

And that only deals with the graphics, such as they are. Sad to say, I only got ten minutes into the demo before the A. "I". forced my hand by its stupidity (hello, walking corpse? Me food. Me in front of you. Me target.), making me go unload my dishwasher rather than interact (or not) with them, for the simple fact that doing so- even though it is nearly 2:30AM at this writing- would be a far more entertaining, exciting, and productive endeavor than actually slogging my way through this over-hyped, under-delivering, well-watered load of stinking manure.

And I didn't barf when I got done. It's a good thing keyboards are cheap...

(Sorry to tear it apart so viciously, but I quite honestly can't say a single good thing about this demo. The powers of Limited Bandwidth and Limited Time compel me to destroy it, before others cursed with slower speeds decide to invest their time, bandwidth, and hard drive space to this sorry pile of garbage...)
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YOY Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Oct-24-07 08:07 AM
Response to Reply #3
4. 3 Gig of RAM Is reccomended? WTF???
I have 2 and I'm fine. What the hell does it need 3 Gigs for????
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Occulus Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Oct-27-07 02:32 AM
Response to Reply #4
7. I know... WTF
Even with the resolution turned down, HG:L seems, well- derivative.

I sincerely hope this game is vastly unfinished. That's the fist time I've ever said that about a demo...
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Steven_S Donating Member (810 posts) Send PM | Profile | Ignore Wed Oct-24-07 09:11 PM
Response to Original message
5. How does this demo end?
I'm running around looking to give that message to whatziz name and it never happens - I'm just not getting it.

I don't meet recommended reqs either, and I have a decent rig.

So I just finished the TimeShift demo for the 5th time and now THIS was done nicely. It's short but it's enough to give a nice feel for the game.
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Occulus Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Oct-24-07 11:56 PM
Response to Reply #5
6. The Timeshift demo was fun
Reminded me a lot of FEAR, though, except... better.

Here's to hoping Crysis is as good as it's been looking all this time...
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YOY Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Nov-13-07 09:29 AM
Response to Original message
8. Played the full version...it's rather "meh"
Not a tragedy but not all that it could have been. Nice eye candy but repetitive. It's basically Diablo with a FPS/Over-the-shoulder twist.

Can't say I think it's the bomb.

-Not enough slots for inventory.

-The mini-game is stupid...no really it's stupid...that's the best adjective I can come up with.

-The NPCs seem to spout interesting dialog in the audio but just give you quests. No real RPG elements what-so-freaking-ever. Anyone who calls it an RPG needs to be kicked in the ghoulies twice.

-Change the color but it's the same monster BS.

-Equipment hording like it's going out of style...Diablo all over again.
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Ignis Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Dec-04-07 06:32 PM
Response to Reply #8
9. It does seem like a pretty shell waiting for a good game inside.
I've spent the last few days playing it, and now I'm wondering, "Is that it?"

I shouldn't expect much from a Diablo clone, I know. But I was still expecting a little more content, given that the world and quests are nicely done.

I suppose the idea of grinding and hoarding equipment just doesn't fascinate me anymore. :)
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YOY Donating Member (1000+ posts) Send PM | Profile | Ignore Mon Dec-24-07 09:42 AM
Response to Reply #9
11. It could have used another 3 months in development at least
Just to give it a little more individuality. I thought the NPCs were talking some cool lines...but their quests are the same thing and you really have no choices as to what you can say to them.
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BulletproofLandshark Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Dec-26-07 08:15 PM
Response to Reply #11
12. Having played the full game, I would have to agree.
There does seem to be some polish missing. And playing as a marksman-type character gets old FAST. Having ranged weapons with a range of 20-something meters doesn't make sense in this kind of game, or any kind of game for that matter.
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YOY Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Dec-27-07 09:46 AM
Response to Reply #12
13. Quite a bit actually
But hey...it may spell the death of the clickfest game...a genre I can do without...I have yet to see anything good coming out there in the recent...save MMORPGs but that ain't my bag baby...

So may other genres that are more worthwhile in my tastes have been put to the wayside: isomorphic RPGs with actual RPG elements, turn-based combat games,

At least the realtime wargame genre (as in the Total War series) is alive and kicking ass. Can't say that the RTS genre (Command and Conquer) won't have a small number of years left as well with Star Craft 2 coming out...
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shenmue Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Dec-23-07 06:06 PM
Response to Original message
10. I don't know...
It looks too over-the-top for me. Good storyline, but even a good game can take things too far.
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