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Reply #3: I have played through Fallout 3 about five or seven times. [View All]

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Home » Discuss » DU Groups » Recreation & Sports » Gaming Group Donate to DU
ZombieHorde Donating Member (1000+ posts) Send PM | Profile | Ignore Mon Jan-11-10 07:25 PM
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3. I have played through Fallout 3 about five or seven times.
Things they don't tell you in the booklet... (at least not in the PS3 booklet)

Every odd point of Luck gives you a +1 to all of your skills.

Your Luck = your percent chance to land critical hits.

Your base Unarmed damage = 1/4 your Unarmed skill.

Put your gun away by holding the reload button.

Turn your flashlight on and off by holding the Pipboy button.

The game ends and you won't be able to play your character any more if you complete the mission Take it Back. <-- white font, click and drag if you want to see.

There one skill book which comes back every four days. Big Guns book in Bethesda Ruins East, a raider with a Flamer will have it. Bethesda Ruins is North of Megaton, across the river. <-- white font, click and drag if you want to see.

Finding the same Schematics improves the Schematics. For example, having two Bottlecap Mine Schematics means you will get two Bottlecap Mines every time you make one, having three Bottlecap Mine Schematics means you will get three, etc. The power of the Rock-it Launcher is improved by 10% for each additional Rock-it Launcher Schematic found. <-- white font, click and drag if you want to see.

The Perk which makes you 50% less likely to become addicted to Chems is garbage, but the one which makes your Chems last twice as long is pretty good.

The Infirmary for your house can heal all of your Rads and the Chem Lab can cure you of all addictions.
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