FTL is still often buzzing along in the background somewhere. The statistics I generated, in retrospect, are a little bit scary, though in my defense I was almost always doing something else at the same time:
Session Records:
Most ships defeated: 212
Most beacons explored: 108
Most scrap collected: 3011
Most crew hired: 17
Crew Records:
Most repairs: 71
Most combat kills: 203
Most piloted evasions: 2124
Most jumps survived: 279
Most skill masteries: 10
Totals:
Total ships defeated: 4190
Total beacons explored: 8963
Total scrap collected: 167019
Total crew hired: 1433
Total games played: 252
Total victories: 32
There is a Save + Continue feature to the game, so it's not uncommon for a single run to play out over days or even a week or two. I spent about a month, or so it feels like, trying to unlock the Crystal Cruiser, then another month trying to figure out how to unlock the B-version of that ship. My rule was that no matter what I was aiming to beat the boss every time, so if the Crystal-ship lottery didn't pan out, there was still a point to the exercise. (Almost all of my victories came after my 100th loss, while going after the Crystals.)
Once you have the B-version, with its four-critter teleporter and a three-Crystal crew, the game becomes different in many ways. If you teleport into a Rebel ship's weapons room and wall it off, the Rebels decide to try to break down the wall rather than teleport over to your own ship. With a Mantis is the fourth away-team guy, you can de-fang almost any enemy ship before they can do damage to you. That allows the Crystal-B to go backwards through already overrun sectors, wrecking Rebel ships, getting one fuel for it, and moving on to the next, allowing one to run up ridiculous scores.
Still not bored with it. Still one of the funnest games ever. I'll probably be playing it off and on for the rest of my life.