Cat People Are Loving a New Videogame. So Are Their Cats.
Katie Hamptons two cats, Oliver and Yahzee, have a new favorite spot in her Los Angeles home. Its the shelf right below her TV, and above her PlayStation 4, where they have the best view of her playing the indie videogame Stray. Released in July, Stray drops players into a desolate dystopian city, which they must navigate as a lost orange tabby who has been separated from its pack. The games hero isnt your average animated cat; it scratches and yawns with striking feline fidelity. Oliver and Yahzee, Ms. Hampton says, are convinced its one of their own. Its like they want to interact with the cat. They kept touching the screen, says Ms. Hampton, a 35-year-old creative producer for a digital media company. The little one meowed back, which was really cute.
Social media has ballooned with videos of players pets who seem enthralled by Stray. Cats swipe at the television as if theyre trying to grab a pawful of digital fur. Others cement themselves on a couch, coiled and springy, ready to pounce and play if that tabby ever emerges from the screen.
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In the Stray story, humans have disappeared from earth, and it is up to the tabby to figure out where theyve gone. The game presents the titular tabby as tender, thoughtful and wholly capable of love. You wont find many moments of felines darker proclivitiesthe stray is never plucking birds out of the sky or decapitating rodents. (Though it does occasionally claw up some furniture.)
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I think its a big moment for cat people, says Jason Danzelman, a 34-year-old musician from London, People think that cats are aloof and standoffish. But Ive had affectionate cats. He shared a video of one of his familys cats playing with the game on social media. When the virtual cat disappeared from the screen, the real-life feline darted its head below the television to see where it went.
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Richard Kirschner, a cat behaviorist known to viewers of the Animal Planet series My Cat From Hell as Jackson Galaxy, recently uploaded a YouTube video in which he played through the first hour of Stray. The lesson learned is that cats can have fun anywhere, he says, after the tabby in the game nonchalantly knocked a bucket off a rooftop. Mr. Kirschner notes many people playing Stray tend to land on the younger end of the cat-loving spectrum. That breaks the stereotype of the crazy cat lady.
https://www.wsj.com/articles/cat-videogame-stray-cats-11661092946 (subscription)