General Discussion
Related: Editorials & Other Articles, Issue Forums, Alliance Forums, Region ForumsBlizzard got hacked (cross posted from the gaming forum)
Players and Friends,
Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.
At this time, weve found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.
Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.
We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to change your password. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.
In the coming days, we'll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we'll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find additional information here.
We take the security of your personal information very seriously, and we are truly sorry that this has happened.
Sincerely,
Mike Morhaime
http://us.blizzard.com/en-us/securityupdate.html?utm_source=internal&utm_medium=launcher&utm_campaign=d3&utm_content=left-banner
Occurred on the 4th, notified users last night.
onehandle
(51,122 posts)Been getting the itch lately. Thanks for the update.
DainBramaged
(39,191 posts)the gold sellers are getting desperate.
Motown_Johnny
(22,308 posts)although I was only in the open beta and have heard that they changed it.
I also don't like a 2 sided system. It seems like the one with the most numbers would have a huge advantage.
The graphics for the world itself was impressive though.
onehandle
(51,122 posts)Then again, I'm a pretty casual player and hardly an expert.
Motown_Johnny
(22,308 posts)team based
Then again, I haven't played since the pre-release open beta.
onehandle
(51,122 posts)10 vs 10, 15 vs 15, 25 vs 25, etc.
Motown_Johnny
(22,308 posts)so a group of 8 can't fight a group of 10?
I played Dark Age of Camelot for years (along with a couple years of Ultima Online and a little EQ and AC) so I got used to that system.
3 "teams" and 3 zones (one in each homeland for each team) where you could fight anyone not on your team and capture castles/keeps and towers. There were also "relics" which gave bonuses to the teams for capturing and holding the other team's item. It added a kinda "capture the flag" element to the game.
That system was wide open. We sometimes had battles of 150+ attackers with ~100 defenders plus maybe 60 or 80 from the third team running around trying to make trouble. If you were out there alone and 80 enemies ran across you then you were dead.
I loved that system. Because there was a third team the weakest one was able to indirectly help the second weakest team by opening up a second front on the strongest team. Plus with the capture the flag element you had to defend your relics from being taken even as you were trying to take someone else's.
There were also points for kills that you could save up to "buy" more abilities above and beyond what you had from leveling.
Sometimes I miss that game. I really think they had it right for a while there.