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Why do game designers HATE saving? [View All]

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realisticphish Donating Member (1000+ posts) Send PM | Profile | Ignore Sun May-16-10 06:12 PM
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Why do game designers HATE saving?
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I'm playing Bayonetta (fan-fucking-tastic game, by the way; well, except for this part, of course), and I got tired. I got beaten by Jeanne at one point, and I thought, "meh, my hand hurts, I'm going to stop for a while." So, I hit to not continue.

And the game decides that means that I don't want ANY of the last 2 hours of game play saved. It didn't take me to the last checkpoint, no; it took me back to the beginning of the entire level.

That is fucking ridiculous. I'm sorry, but I payed good money for this game, and I will set my OWN schedule of play. I don't WANT to spend 30 minutes trying to beat a boss at the moment, I want to go make dinner.

Game designers need to get off this kick of manipulating the players. NCAA Football does this too. Why the hell CAN'T I save during the game? Why? Give me a good reason! Oh, you think that's "cheating?" Well it's MY game, and I will decide when and for how long I play it.

Grr.
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