General Discussion
In reply to the discussion: Can you put down your pitchfork long enough to discuss the root causes of the anti-vax problem? [View all]Erich Bloodaxe BSN
(14,733 posts)I speak from my own experiences of trading the real world for the 'satisfaction' of 'creating' in a fantasy world, and realizing it was like renting vs a mortgage. It feels ok while you're doing it, but at the end of the day (or the end of the contract) you leave with nothing real for all of the time (and/or money) you invested. When you learn skills in the real world, you walk away with skills to use. When you 'learn skills' in a game setting, they (for the most part) don't translate into anything useful outside of that one game environment.
Although I really would like to see people take some of the current game engines and design training simulations for real world skills in them. You could, for instance, use such game worlds to teach nursing students all of the supplies they'd need to gather for a given procedure, and the steps that must be performed and the problems that might arise during a given procedure. You'd still need to take them out into reality to actually DO those procedures, but they'd come to the real world experience with a lot of the cognitive parts already down pat. So we really COULD use such fantasy worlds to augment our real world, rather than to simply replace it as so many so now. By recreating reality as closely as possible within the virtual world, rather than using it as a space to create unreality.