Ten-country comparison suggests there’s little or no link between video games and gun murders [View all]
The search for meaning is a natural response to any tragedy, and the latest U.S. mass shooting is eliciting questions about, among other things, the potential role of violent video games. After all, with kids and increasingly teenagers spending so much time hammering away at simulated shooters, is it any wonder when they pick up actual guns? Obama campaign adviser David Axelrod lamented on Twitter, In NFL post-game: an ad for shoot em up video game. All for curbing weapons of war. But shouldnt we also quit marketing murder as a game?
But it turns out that the data just doesnt support this connection. Looking at the worlds 10 largest video game markets yields no evident, statistical correlation between video game consumption and gun-related killings.
Its true that Americans spend billions of dollars on video games every year and that the United States has the highest firearm murder rate in the developed world. But other countries where video games are popular have much lower firearm-related murder rates. In fact, countries where video game consumption is highest tend to be some of the safest countries in the world, likely a product of the fact that developed or rich countries, where consumers can afford expensive games, have on average much less violent crime.
Heres the data for video game spending per capita and gun-related homicides in the worlds 10 largest video game markets. The United States, as it so often does on gun-related statistics, really stands out:
http://www.washingtonpost.com/blogs/worldviews/wp/2012/12/17/ten-country-comparison-suggests-theres-little-or-no-link-between-video-games-and-gun-murders/
Now can we stop this and go back to what matters? This is literally hot off the presses by the way.