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Reply #46: I have a complaint or two of my own along these lines. [View All]

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Occulus Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Sep-25-07 12:21 AM
Response to Reply #30
46. I have a complaint or two of my own along these lines.
Some of the following is also true for the inventory screen in the unmodded PC version of Oblivion, to provide yet another example.

The icons on the map are obviously designed with consoles in mind. They're huge, and they make it impossible to see the portions of the map they occlude, some of which contain doorways into other areas. BAD developers, BAD! Small icons, or big ones with lines pointing to the location in the PC version! GRR!

There's no ingame inventory screen in Bioshock (wtf? the game MAKES YOU get items!), but I'm willing to bet money that if there were, it would have the same limitations of the inventory screen in Oblivion: huge choices on the menu, thus displaying only about eight entires onscreen at one time.

However, there is some good news: stashed away in the .ini files for Bioshock are entries that control the behavior of the editor. I'm NOT talking about the image that's been reported found elsewhere that has the "BIOSHOCK EDITOR" title in the corner, no- there are actual editor-specific entries in \bioshock\builds\release\default.ini.

An editor will heal my ills, and make user expansions possible :D
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