Sun Jul 22, 2012, 09:42 PM
DainBramaged (39,134 posts)
DIII Game Limits Re-Enabled
The use of bots not only impacts the stability of the game service, but it also has an impact on the player-driven economy. While we regularly take action against accounts for the use of unauthorized third-party programs and bots, this additional measure will help us further preserve and protect the integrity of the game and economy in between ban waves.
Once this change goes live, we're looking for your feedback to help ensure that the limit is working as intended. If you encounter the "Input limit reached" message and feel you should not have, please let us know how many games you were creating and why. This information will help us ensure the limit minimally impacts legitimate players while still protecting the game against bots.
We'll continue to tweak the game limit as necessary, as well as continue to go after the few cheaters and botters that are out there in other ways. Our goal is to help ensure that Diablo III continues to be a fun gaming environment for all of our players, and we're looking forward to hearing your feedback on this change once it goes live.
We will update this post and unlock the thread once game limits are re-enabled. #1
6 days ago
65% of their player base has quit. I went most of Sunday unable to find a decent cooperative game with more than one player in it.
Sucks to be Blizzard right now.
If we spent as much on AIDS research as we do on guns in the USA, the disease would be conquered. "We stop being something to be proud of when we love our guns more than we love our children." I walk the land unarmed. And unharmed.
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Replies to this discussion thread
DIII Game Limits Re-Enabled (Original post)
Response to DainBramaged (Original post)
Mon Jul 23, 2012, 12:35 AM
Panasonic (2,921 posts)
1. Yeah, but I was surprised I was able to sell off most of my crap
just playing monk through hell solo right now, not too shabby, but have to watch my hps at 20k with nearly 1k dex.