Welcome to DU! The truly grassroots left-of-center political community where regular people, not algorithms, drive the discussions and set the standards. Join the community: Create a free account Support DU (and get rid of ads!): Become a Star Member Latest Breaking News General Discussion The DU Lounge All Forums Issue Forums Culture Forums Alliance Forums Region Forums Support Forums Help & Search

marmar

(77,056 posts)
Fri Aug 3, 2012, 03:11 PM Aug 2012

'Cities in Motion' computer transit simulation game


from the Human Transit blog:



using dynamite for lack of paint: alex broner on "cities in motion"





Ever since I posted on SimCity and SimCity 4 people have been telling me I must try Cities in Motion. But when you have two jobs and you're already devoting hours to a blog and a book and a remodel, there is only so much time for computer games. Fortunately, Alex Broner has boldly gone there in a guest post, so I don't have to!

In Cities in Motion (a game by Colossal Order, published by Paradox Interactive), one assumes the role of a CEO of a transit company tasked with providing transit to a particular city. In the campaign mode the cities are all based on specific cities at specific historical periods, Berlin during the cold war for example. There is also a “sandbox” mode in which you can play additional cities including player created cities and fictional cities.

Your transit company operates without subsidies for the most part, though there are “missions” which often offer monetary rewards for their completion. The most common mission is to connect two or more places together with a transit line.

In the campaign mode there are certain required missions which you must complete in order to “win” the scenario and unlock further scenarios. .....................(more)

The complete piece is at: http://www.humantransit.org/2012/07/using-dynamite-for-lack-of-paint-alex-broner-on-cities-in-motion.html



Latest Discussions»Issue Forums»Public Transportation and Smart Growth»'Cities in Motion' comput...